Teemo Build Guide
Hyper Hybrid Teemo
written by GlinkTeemo Build
Table of Contents
| Introduction | 1 |
| Abilities | 2 |
| Masteries + Runes | 3 |
| Summoner Abilities | 4 |
| Items | 5 |
| Skilling Order | 6 |
| Build Example | 7 |
| Results | 8 |
-
Introduction
In this build I go for all 3 of Teemo's damage options, AP, AD, and AS. It may at first sound like a scatter brain build, but even though I dont focus on one or two things there is synergy in this build and all of Teemo's potential damage sources are taken advantage of.
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Abilities
Camouflage
Teemo's passive isn't that great but can be useful sometimes. I mainly use this to wait in the middle of the lane before minions spawn and maybe get a big chunk of HP off the enemy when the minions get to the lanes. This can also be used to recall in the bushes when you know your going to be ganked and if there is no safe way out. Blinding Dart
Blinding Dart is an excellent ability against melee champs. While laning this can be used to harass and even prevent last hits from melee champions, in team fights blindng dart is best used on a carry. Move Quick
Move Quick can be used as an escape, a chase, and as transportation/map control. Unfortunately Move Quick is gimped in chases and escaping because it breaks on damage from champions. Its best to save move quick for after you get CCd in fights so you dont have to wait for the cooldown and can escape/chase easier. Toxic Shot
Toxic Shot will help with your dps plenty since opponents will constantly have it on while you attack them and will finish people off especially well in early game. Noxious Trap
Shrooms are useful in many ways. In early game and laning you can set up shrooms on the sides of minion paths and on corners then pop out of camo and focus down your opponent for a kill, you can also kite people into them to turn a fight into your favor. And of course shrooms serve as mini wards and can sometimes pick off low HP enemies escaping after a team fight.
I also use mushrooms to initiate in fighting golem, the golem buff helps teemo put more shrooms down in a shorter time while still keeping mana high and golem also helps for getting more blinds in a fight. -
Masteries + Runes
For Masteries I run this 9/0/21 build.
I go for flat health Quints and health per level seals for survivability in early game and extra HP, then I have armor pen marks, and glyphs can be either magic pen or cooldown reduction, or AP. -
Summoner Abilities
I usually take
and
to port to shrooms which can sometimes make for an excellent gank or to finish off stragglers. I take
to stack with my
and finish people off easier.
and
,
and
, and
and
are also good choices.
paired with
or
are also good options.
-
Items
The order in which you get the items doesn't matter too much, for the most part you can build in whatever order you like, but the core items should have priority, and those are
,
, and [Item_Icon=Madred's Bloodrazor].
Your first item can beand a
, a
, or a
and a
, it doesn't matter too much, pick which ever you prefer. Once I farm up enough I get my boots, I prefer
but really almost any of the boots can be good on Teemo in the right situation.
Is also almost always a strong choice on Teemo,
I don't normally like but they can be a good choice for this build because they give attack speed which is slightly lacking in early game. Then I usually get
.
From there I build my way up to. Then I build a
which fits perfectly for Teemo since it gives both AP and AD along with the stacks for good sustained damage and increased attack speed. Next I go for [Item_Icon=Madred's Bloodrazor] this will give a huge boost to your DPS and you can focus people down very fast. Your next item can be either
or
. Then I build
for survivability, another option is a [Item_Icon=Stark's Fervor] for some more lifesteal.
is also a strong choice for Teemo if you want even more AP.
[Item_Icon=Force of Nature] Is a good survivability item to have late game if you are facing heavy Magic teams and having problems, it is especially nice on Teemo because it gives extra movement speed giving you 500 movement speed with Move Quick at rank 5 and a lot of magic resist. -
Skilling Order
Toxic Shot
Blinding Dart
Move Quick
Toxic Shot
Blinding Dart
Noxious Trap
Toxic Shot
Toxic Shot
Blinding Dart
Noxious Trap
Toxic Shot
Blinding Dart
Blinding Dart
Move Quick
Move Quick
Noxious Trap
Move Quick
Move Quick
Although it depends on the situation, sometimes I go for maxing outover
if they don't have too many damage champions.
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Build Example
[builder=Teemo/8f17d7a76ca80a2f17edab54bc36e4a2]
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Results
Here are some examples of games with this build
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